... cfgVehicles { class Plane_Fighter_03_F; class KDK_Buzzard_FG: Plane_Fighter_03_F { _generalMacro = "Plane_Fighter_03"; scope = 2; side = 1 ...
forums.bohemia.net10 сент. 2015 г. ... bin/CfgVehicles/Bomb.side" when setting a unit in the editor. mod · Here's a screencap. Also, I've made a post about this on the forums, but ...
www.reddit.comCan't find a command/way to do this while keeping the array side specific, as for now all the config functions return nonsensical stuff to me.
forums.bohemia.netcleanUp = (allUnits + vehicles + allDead) inAreaArray Trig1; { if ((_x isKindOf "man") || (getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "side")) == ...
steamcommunity.com13 июн. 2023 г. ... Ver. Preview, Class Name, Display Name, Side, Category, Subcategory, Scope, Weapons, Magazines, Items, Addons, Features ...
wiki.sogpf.com4 февр. 2014 г. ... ... CfgVehicles/z_new_milSoldier4.side'. Warning Message: '/' is not a value. Warning Message: No entry 'bin\config.bin/CfgVehicles ...
epochmod.comNo entry 'bin\config.bin/CfgVehicles/cfgMods.side'. class CfgPatches {
forums.bohemia.net13 февр. 2024 г. ... Integer: Default Value: NEUTRAL. The side, when declared, sets the 'vehicle' to east, west, resistance, civilian. The effect differs according ...
community.bistudio.comSide, Category, Subcategory, Scope, DLC, Weapons, Magazines, Items, Addons, Features. ArtilleryTargetW, ArtilleryTarget, BLUFOR, Other, Protected. FakeWeapon.
community.bistudio.combin/cfgvehicles/example_soldier_f. ... CfgVehicles { class Example_Soldier_F;. class ... I wouldn't use these for starters, what side is the base ...
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