... cfgVehicles { class Plane_Fighter_03_F; class KDK_Buzzard_FG: Plane_Fighter_03_F { _generalMacro = "Plane_Fighter_03"; scope = 2; side = 1 ...

  forums.bohemia.net

10 сент. 2015 г. ... bin/CfgVehicles/Bomb.side" when setting a unit in the editor. mod · Here's a screencap. Also, I've made a post about this on the forums, but ...

  www.reddit.com

Can't find a command/way to do this while keeping the array side specific, as for now all the config functions return nonsensical stuff to me.

  forums.bohemia.net

cleanUp = (allUnits + vehicles + allDead) inAreaArray Trig1; { if ((_x isKindOf "man") || (getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "side")) == ...

  steamcommunity.com

13 июн. 2023 г. ... Ver. Preview, Class Name, Display Name, Side, Category, Subcategory, Scope, Weapons, Magazines, Items, Addons, Features ...

  wiki.sogpf.com

4 февр. 2014 г. ... ... CfgVehicles/z_new_milSoldier4.side'. Warning Message: '/' is not a value. Warning Message: No entry 'bin\config.bin/CfgVehicles ...

  epochmod.com

No entry 'bin\config.bin/CfgVehicles/cfgMods.side'. class CfgPatches {

  forums.bohemia.net

13 февр. 2024 г. ... Integer: Default Value: NEUTRAL. The side, when declared, sets the 'vehicle' to east, west, resistance, civilian. The effect differs according ...

  community.bistudio.com

Side, Category, Subcategory, Scope, DLC, Weapons, Magazines, Items, Addons, Features. ArtilleryTargetW, ArtilleryTarget, BLUFOR, Other, Protected. FakeWeapon.

  community.bistudio.com

bin/cfgvehicles/example_soldier_f. ... CfgVehicles { class Example_Soldier_F;. class ... I wouldn't use these for starters, what side is the base ...

  forums.bohemia.net

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